Write a task, and how you’d know it worked
Every usability study, walkthrough and design review starts with a task: one thing a person needs to get done, and the sign that they did. Write both down before anyone looks at a screen.
Usability
Name what the person is trying to do
Use their words, not your feature’s name. “Invite a teammate with the right access” is a task. “Use the Members page” is a tour of a screen, and tells you nothing about whether people get what they came for.
Keep it to one outcome. If the sentence needs “and”, it’s two tasks. Review them separately, so a problem in one doesn’t hide the other.
Say where they start
The same task is harder from the home page, signed out, than from a dashboard the person already knows. Name the page, whether they’re signed in, and as whom: a new administrator on their first day, or a member who has used the product for a year.
Say how you’d know it worked
Write what a person could point to afterward. “The teammate appears in Members as Pending, with the Member role” can be checked. “The invitation works” and “it feels intuitive” can’t.
- Name what’s on screen or stored, in the words the product shows.
- Say what would make it fail even if the task ended: two invitations sent, or the wrong role.
- Prefer what survives a reload. A message that disappears proves less than a row in a list.
Say who is trying
Describe the person attempting the task: their role, how well they know the product, and what limits them, such as using only a keyboard or a screen reader, or a phone in a hurry. Add only what changes what they can see or do. A favorite color changes nothing; never having seen the product changes a lot.
Give them what they’d know
A real person inviting a teammate knows the teammate’s email address. Put details like that in the task. When a participant has to invent a value the task depends on, you learn about their guess, not your design.
Leave out the steps
Don’t write the clicks. A task that says “open Settings, then Members, then choose Invite” checks your instructions. Whether a person can find Members on their own is what the study is for.
Before and after
| Weak | Stronger |
|---|---|
| Check onboarding. | A new user signs up from the pricing page and creates their first project. It worked when the project appears on their dashboard. |
| Make sure invites work. | An administrator invites Sam, a new teammate, as a member. It worked when Sam appears in Members as Pending, once. |
| Can people find the invoices? | A member downloads last month’s invoices as a spreadsheet, starting from the dashboard. It worked when the file downloads. |
See it on a product
- Read an example review, one task from start to finish.
- Ask for a review of one task on your own product.